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Saturday, June 21, 2014

Status Report #43


     Creations were made and the game is feeling more real by the week. I'm getting a much better sense of what the full game will feel like months from now. With Unicorn Quest hitting this pseudo-milestone it's a good time to take a week off to visit my girlfriend and recharge my batteries for the rest of the summer. Catch up on what's going down in game development after the break.

(Update: This status report was accidentally deleted JUST as I was about to post it and I don't remember everything I typed word-for-word so please excuse the mess of a post this week.)

Friday, June 20, 2014

Treasure Chest Animations In Equica


     You know what I'm talking about. When you go up to a chest in A Link to the Past and hold up an item while fanfare plays. I want that in Unicorn Quest. It just feels good! I had the chest sprites made and I even got the spinning white action bubble from my Feed The Plant trophy screen to emphasize the item being held up. Clover will open a chest with a chest icon over the action button, then face the camera and hold up the prize for all to see! Trust me, it'll be adorable.

     I got all the code and art for this done and just need to finish the textbox system to have a way of telling players what the item is and making the prompt disappear.

Thursday, June 19, 2014

Colored, Bold, Etc. Text Made Easy!


     Did you know about this? Well I didn't! Apparently Unity isn't done surprising me with it's ease of use! I finally learned what the Rich Text check box does and boy does it make my life easier. Here I was about to code up a system similar to HTML's text modifiers and as I'm googling to see if someone else has already invented that wheel I stumble across this! Unity had that stuff in it all along! Just add "<b>words here</b>" or something similar for fantastic results!

     Now I can highlight words mid-sentence with no trouble! I'm not even limited to certain colors or sizes either. It basically works like HTML. I can probably do varied word sizes too which would allow me to fill the text box with screams of "NOOO!!!" if I want to. All this stuff is really great and further proves to me that I still have a world's worth of knowledge to learn.


Wednesday, June 18, 2014

Choosing A Pixel RPG Font

Here's how the textbox looks so far.
      I'm searching for just the right font for this game's pixel art style. I chose Myraid Web Pro Bold first because it looked best from my options in MS Paint. After looking at other RPGs and this game's style as a whole I'm thinking about changing all the fonts to a pixelated one of some kind. I'm considering the font on the 4th row in the picture above, 8BitOperator. It comes with lowercase letters, it squeezes characters together for more space, and its punctuation marks are equal in size to capital letters.