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Wednesday, July 30, 2014

Future Blog Posts

Looking at the devs I follow has inspired me to change my blog up a bit.
     I plan on changing up yotesgames.com a lot after Unicorn Training finishes up. A new banner & color scheme is in my head. I've wanted to change the site to match my favorite color combination of blue & black with white letters (instead of red and grey with black letters) for a while and it will match my Dragon game this winter thematically. More important than the palette swap is a new blog post schedule.

Tuesday, July 29, 2014

Unicorn Training Walls & Doors


     Today I'm still making all the collision walls for scenes and adding decoration objects to make levels pop. After this is done all the rooms will be complete (minus all the enemies). By following what I sketched exactly this work is being done pretty rapidly. There are so many scenes that I can't believe I was going to have the game be even bigger before! The Unicorn Training Package is definitely worth the buck players will spend. I'll start coding how the shop will work next. Things really are coming together and it's just the grind to the end goal.

Monday, July 28, 2014

Unicorn Training: Home Base


     Here's what the remaining interiors and town will look like. Clover lives with Swirllock in this temporary home complete with a library and magical dungeon. There are a few more edits, NPCs, and animated objects to place but the starting point is set. I'm still working on forest entrances and exits today. I have to find a way to make the shadows look nice and somewhat natural. The way out of the forest should be easy to notice so player's always know where to head. I also have to connect the game scenes so the world actually flows correctly. That means taking these pictures and making them Unity objects today.

Sunday, July 27, 2014

Unicorn Training: Sprites for Switches, Doors, & Shops


     I'll need switches and doors for puzzles and I'll need breakable rocks that make fields more interesting. The tables of items allow me to make shops that feel like ones from A Link to the Past. You trot onto a cushion and the shop keep tells you what the item in front of that will cost you. You'll just press the action button to confirm your purchase (if you have enough of the right gem type).