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Sunday, August 3, 2014

Study & Play: Pokemon Platinum


     I've revisited Pokemon Platinum last week to get a feel for this Pokemon game I haven't played since launch. I've been playing it while eating, waiting, before bed, etc. for a full week now. Since my Mobile class game is Pokemon based I figured I might pick up some small details or ideas by just playing it and having some eureka moments like I had playing InFamous a month before. The main thing I'm noticing now are it's flaws and how much my take on it would be perfectly suited for me. My biggest gripe with Platinum in particular is all the waiting and grinding. Those really plague the whole series but I think Gen 4 was where it was at its worst. It really just makes me want to make my game more just so I have something really fun to play.

     I think I'll stop posting Gushing About posts until further notice. I really don't want to force myself to do them and eat up hours of work that could go toward getting this heap of Unicorn Training work done. Almost done with those pesky dungeon maps!

Saturday, August 2, 2014

Status Report #49 (Research, Blog Plans, & Invisible Walls)


     The big change this week is my new plans for Yotes Games in 2015. New site look, bi-weekly posts, and updates on my most important game ever. I need to change up the way I do things because day-to-day happenings can be pretty dull when there's nothing tangible to show. Games are also more prone to hype when you don't know every last detail about them.

     A lot of things happened this week and I learned a ton of stuff dev-wise. Catch this week's wisdom review below!

Friday, August 1, 2014

Unicorn Training Collision Map Progress


     I've been placing invisible walls, doors, switches, and chests in dungeons maps this week. I also put up some animated torches in rooms to liven things up.

     I'm still not done with all these yet, but at least I have them all done for the forest, caves, and building interiors. The dungeons are taking a while and this week has been filled with distractions. I keep finding ways to be more efficient with this stuff so it'll be done sometime this weekend, even if I have to skip sleep one night. I'm just sick of looking at this task on my dev list. I really thought it'd take a few days.

(Note: Tomorrow's Status Report will be a little outdated because I'll be out of town this weekend.)

Thursday, July 31, 2014

Junior Year Plan

My programming teacher talking to parents at a recent Open House.
     Making collisions for Unicorn Training maps is taking longer than expected. A 2 day assignment has become a week-long event.  A miscalculation from inexperience that won't happen again. I may have been done quicker if I mapped collision boxes to the tileset beforehand but I wanted to make more dynamic shapes with them so I did it the way I'm used to. Silly rookie me.

    To fill up the time I should restate my slightly altered plans for the upcoming Junior year of college I'll be suffering through attending. I'll be finishing Unicorn Training in the fall then immediately doing a quick arcade title before winter break. Over the vacation I'll be in pre-production for my Mobile Development class project which I couldn't be any more hyped to do. Get a lot more details on these upcoming projects and this semester's plans below.