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Monday, August 18, 2014

The Great Musician Search! (I Need Help)


    I posted a couple recruitment requests last week as a means to reach out a little and try to see if I can find someone at my intermediate level of experience. I didn't go all out yet because I want to see hat kind of reception I'd get. I've never asked for help before and feel really bad about doing it because I still have nothing to my name that proves I'm as good as I believe I'll be in a few years' time.

     If someone says "Why ponies? Are you counting on a fad?" I can only explain how I just like the aesthetic the way others enjoy elves, dinosaurs, dragons, or anthro characters. If someone asks how popular I am, my Status Report numbers aren't really something to brag about. When it comes to pay (the most important factor) there is none, and there won't be any even if I'm a moderate success (I have $100K in evil student loans to pay and I need $2K to release games for iOS). All I can offer is a chance to boost each other up so I'm looking for someone in my age/experience range to take a chance with me.

Find more details and the recruitment post below the break.


Sunday, August 17, 2014

Back To School (Fall 2014)


     Funny how it feels like school is preventing me from developing my career while summer allows me to flourish. It's time to head back to school today! Unpacking, saying hello, and preparing for my classes on Monday. School day used to hold a different mix of dread and excitement when I was young. Before it was about school work vs socializing and now it's about schoolwork vs freedom from parents.

   There will be a lot less dev time but I'll be putting my time to good use based on my Junior Year Plan. I'll also be taking it easy the first week back to rest up and get ready for the tough fall season ahead of me. I know this will finally be m year. The one where I prove to myself I can be the me I envisioned when I was working as a cashier saving up to make my first little iPhone app...

Saturday, August 16, 2014

Status Report #51 (Enemies, Audio, & Alpha)


     I've reached the last mile of development. Things are looking simple from here but there's still much to do. I have nearly all the pieces complete and just have to code each game object day by day. I will be done by September and people can finally play my first big game! I'll have something in my portfolio that isn't a tiny mobile game but rather a basic RPG bursting with vibrant color and delightful combat.

     Along with those developments, my head is buzzing with ideas and directions for my career path. Do I go it alone? Should I have a team of 2 or 3? Can I afford to outsource music? Who can I trust to make music for me in the long-term? It's all killing me really.

     I don't want to push the pressures of Yotes Games onto others but I have to unless I want to take a year off game development to become any good at making music. I really need to find someone willing to work with me at least until I get to a point where I can pay for contractors who dedicate their lives to making game soundtracks.

    Read this chaotic weekly report below!

Friday, August 15, 2014

Finishing Up Enemy Sprites For Unicorn Training


     I finally got all the composition work done so I can start doing the white outlines next. I really don't like the effect anymore but I'm in too deep and have to stick through it for just this game. I gotta say all the new poses and animations took longer than I'd liked, especially the ones with walk cycles. The Troll, Ogre, and Cyclops for instance. Although the Cyclops was simpler because I could take an NPC body and make it a bit fatter and move the eye over.

     Some of these enemies require some Gimp trickery and object placement in Unity to look right but these are all the base pieces I needed to draw. Once they're brought to life in-game I can rest easy knowing release day is about a month away.