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Friday, August 15, 2014

Finishing Up Enemy Sprites For Unicorn Training

     I finally got all the composition work done so I can start doing the white outlines next. I really don't like the effect anymore but I'm in too deep and have to stick through it for just this game. I gotta say all the new poses and animations took longer than I'd liked, especially the ones with walk cycles. The Troll, Ogre, and Cyclops for instance. Although the Cyclops was simpler because I could take an NPC body and make it a bit fatter and move the eye over.

     Some of these enemies require some Gimp trickery and object placement in Unity to look right but these are all the base pieces I needed to draw. Once they're brought to life in-game I can rest easy knowing release day is about a month away.

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