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Sunday, August 24, 2014

Scrapped: Cutting Corners On Enemy Designs


     To make things easier on myself I took a few (major) shortcuts on the project. The latest of which are the final enemy and boss designs. I made it so that they require fewer animation frames, simplified boss designs down to simple central spheres, and some enemies can't face certain directions. All these are done for the sake of time (and preserving game memory). With all this being done, I can get the game out faster and start from scratch with my mistakes behind me. It's all part of the learning process.

    In terms of entertainment, they get the job done behavior wise. I wish I had another year to flesh out all the crazy ideas I came up with originally, but those will have to wait until senior year. At this point I still don't know what I'm doing but I'm getting close to becoming knowledgeable.

3 comments:

  1. In sure these short cuts won't degrade the quality of the game a whole lot or at all. ;u; the designs and colors look nice!

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    Replies
    1. Thanks. I swear it has to be artist vision. My inner perfectionist wants everything to look better.

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  2. I totally know how that feels. >u<

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