I've added more audio to the game in order to make up for all the silence going on. I wrote down every little thing in the game that would need to be heard and wrote what it should sound like. Now it's a matter of spending hours in Bfxr and Freesound to mix the right sounds together and toss them into the Unity script I have setup for them.
It's kind of silly how disorganized it all is now that I've down-scaled and won't be using any of those reserved variables I made to prepare for a much larger world. I'll just keep churning these out for the next couple days and have every sound I could possibly need ready to go.
I also got all the NPCs working yesterday! |
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