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Thursday, August 21, 2014

Adjusting To School Work Conditions


     I really did a good job picking my schedule this year. Despite being late to do so I was able to make sure all my classes are over before 5. It basically ensures I have time to get homework done and behind me any day of the week. Unfortunately I wasn't able to get first dibs on dorm rooms this time though. The school is packing people in to keep up with demand this semester so I have 5 other roommates instead of 3 like before and each of the two bedrooms now occupies 3 people, 3 beds, 3 dressers, and 3 desks. It's pretty crowded, but whatever. My computer setup fits and I have a place to crash after crunching.

    At least now I can enjoy that stretch-and-sigh feeling any 20-year-old gets from being hundreds of miles away from parents with constant access to pizza and a girlfriend next door.

I'll be doing most of my game dev work here this year.

Wednesday, August 20, 2014

Importing Unicorn Training Enemies


     I finished these up last week but saved this post for today to keep things interesting around here. The baddies all have outlined ready to be made into game objects now and just need to be dragged, dropped, animated, and coded. It should be much easier than before now that I have some other AI scripts to copy/paste onto them. All the complex behaviors have a base now so there's really only simple stuff left to do. Scripting the game's enemies and bosses is the first thing I'll do once I get started on developing again next week.

Tuesday, August 19, 2014

Some Musician Search Responses


    I've been getting some E-Mails from people who saw my recruitment posts. There have been some candidates such as Stuntddude and Ai-shi-ter-u. I've been looking at their portfolio work and trying to see who's a good match for me (not who's best but who makes music like the stuff I'll be requesting and who posts new songs often). I'm looking for someone I won't be bothering really. It's almost as if I were reviewing job applications which is weird because I'm not even qualified for any professional position myself. I want this to be more like a great collaboration opportunity for both parties to improve, not a promise of fame and money.

    I wanted to contact some folks this early to test out reception and give as much notice as possible in the two places where I'm most likely to find the kind of help I need. The brony community is known to be supportive and collaborate often. Works by these people inspired me to get started in the first place. I know for a fact that there are others like me here trying to perfect their craft and would be all for making music to match games like mine. Spreading word to general indie game music forums might attract a more professional crowd that would expect more from me.

    I'm still away from my work desk this week for the most part but I am still reading any responses that pop up. The correspondents are asking m very good questions I hadn't considered a prospective musician asking and it's giving m better insight into what someone's concerns are from the outside looking in.

Monday, August 18, 2014

The Great Musician Search! (I Need Help)


    I posted a couple recruitment requests last week as a means to reach out a little and try to see if I can find someone at my intermediate level of experience. I didn't go all out yet because I want to see hat kind of reception I'd get. I've never asked for help before and feel really bad about doing it because I still have nothing to my name that proves I'm as good as I believe I'll be in a few years' time.

     If someone says "Why ponies? Are you counting on a fad?" I can only explain how I just like the aesthetic the way others enjoy elves, dinosaurs, dragons, or anthro characters. If someone asks how popular I am, my Status Report numbers aren't really something to brag about. When it comes to pay (the most important factor) there is none, and there won't be any even if I'm a moderate success (I have $100K in evil student loans to pay and I need $2K to release games for iOS). All I can offer is a chance to boost each other up so I'm looking for someone in my age/experience range to take a chance with me.

Find more details and the recruitment post below the break.