Monday, September 15, 2014
Sick Day (No Enemy Scripting)
I've been coughing up my lungs for two days now so nothing is getting done today. If I rest up now I might be at full productivity again tomorrow. Sickness is the worst. I should consider how sick days affect a game's release. An entire team being off can delay a game by a week!
Sunday, September 14, 2014
Unicorn Training Enemies: Jelwad
You'll never see their names in-game, but behind the scenes each baddie has a name to go by. This one is Jelwad. It's a jiggly blob of green good that exists to be shot at. They start out huge but shrink as you take off HP. The best thing about these guys is how they have guaranteed hearts inside them to reward your efforts.
These guys don't move around at all and are one of the simplest enemies in the game. It's a good warm up for all the coding that is to come with the complex enemies later this week. It feels good adding another baddie to the family.
I'll be trying to finish at least one monster a day so there's a post describing each one (or couple) over the week. My obligation to pot should be a helpful motivator to get stuff done.
Saturday, September 13, 2014
Status Report #55 (World Map, Masters Degree Offer, & Delayed Club)
Lot's of good feels this week as Unicorn Training continues to take shape. I've shown it to some new people now and confidence is through the roof with how excited people are when they see things in action. It might not be perfect to me but it's still impressive among my school's students based on what teachers prepared us to do (not much).
I also had a lot of school related thoughts this week. Some things about going to Full Sail in an alternate universe and getting a full-ride offer for Bloomsburg on Thursday. You can get all the details below the break for this week's status report!
Tags:
DevLog,
Education,
Equica,
PCT GameDevs,
Personal,
Unicorn Training,
Yotes Games
Friday, September 12, 2014
Unicorn Training Item Shops
Both the item shops are open for business! They work like a charm, allowing you to buy helpful things in exchange for gems. It's as simple as walking in from of what you want and pressing the action button. The price of your selected item hovers over the shop keep's head. I'm currently debating on whether to have item descriptions somewhere or let that be a surprise. At this point I realize items are not a necessity but are more like a bonus to make things easier. Especially the potions. Items and currency kind of just exist for the sake of existing. I'll definitely overhaul it all when making Unicorn Quest.
Tags:
Code,
Development,
Equica,
Unicorn Quest,
Unicorn Training
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