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Monday, October 6, 2014

Unicorn Training Bosses: Pyre, Splash, Surge, Decoy, & Hex


     I finished up the last few bosses yesterday and now everything in my game has a functioning brain! This is really exciting since it means the game's release date is in sight! I can't wait to get to beta and just playtest this thing. this is the longest I've ever spent on a single project and I want to see it become something. The boss fights are the most interesting battles in the whole game so I'm glad to finally get those playable. Get some descriptions below!

Sunday, October 5, 2014

Unity Maze Generator (For Programming Class)


      My programming 3 class was tasked with making a random maze generator over the weekend for our first exam grade. Needless to say it ate a lot of my free time. When people talk about programming 3 they always mention the dreaded maze assignment so it's my class' turn to suffer. Next semester we take on the assembly classes seniors are complaining about.

     The teacher wants to be able to pick the width, height, and frequency of wall blocks. He even says it doesn't have to be solvable. It definitely doesn't search for the fastest path either. Just a start, end, border, walls, and a final path. As to not let my hours of headache go to waste I figured I could share a bit of how I did it below the break.


Saturday, October 4, 2014

Status Report #58 (Comic-Con, Bosses, Classwork Pitch)


     I can kiss a nice chunk of gamedev goodbye for a few weeks because smash bros hit yesterday and this series defines every console it's on for me. I still promise to hold true to my ideal (Sunday is 100% gamedev time) but as for weekdays & Saturday, I'll be super smashing until Pokemon comes out. That's when I'll be switching between the two and really getting nothing done.

    Sure hope I finish these last few things with Unicorn Training before then! Check out what I did during my last week of productivity below.

Friday, October 3, 2014

Change Current Classwork, Not the Whole Major


     At the PCT GameDevs meeting yesterday we went over Unity's free 2D features (instead of the $75 2D Toolkit plugin I use) then discussed changing the major to suit our needs. The day before this I briefly spoke with a classmate in the gym and he suggested not pitching a whole degree, but just sticking to fixing the current one. That got me thinking hard (mostly because I don't want to go to political war with the school) and I decided it would be best to just change what we do in our 4 given game design classes.

     This would be a much easier task to pull off than pitching a new major to the school and researching all the courses and financials. It will also put less workload on the two professors running the game courses. Two members and I plan to meet with both gaming instructors sometime in the coming week to discuss changes to classwork in game development courses.