The game is just about done now and needs some tunes! A visit to my go-to public domain song sites filled that spot up quickly. My game's audio component is finally complete! I wanted the game done in time for my birthday, and development-wise I pretty much did it, but there's final testing to do before putting it on the app store. Now that the placeholder tracks are swapped out, my game has all its elements together.
Monday, October 27, 2014
Unicorn Training: The Music Hunt
The game is just about done now and needs some tunes! A visit to my go-to public domain song sites filled that spot up quickly. My game's audio component is finally complete! I wanted the game done in time for my birthday, and development-wise I pretty much did it, but there's final testing to do before putting it on the app store. Now that the placeholder tracks are swapped out, my game has all its elements together.
Tags:
Audio,
Crunch Time,
Equica,
Unicorn Training
Sunday, October 26, 2014
Spring 2014: Extra Time To Focus
With this project wrapping up and the spring semester approaching I find myself daydreaming about dedicating a year to my mobile project. My schedule was thrown out of whack but I can make the most of it. I was planning on having a really easy semester as my last at school but thanks to my rewrite I'll be doing most of that this spring instead. I was planning on dedicating lots of time to a certain couple classes I'm dreading but I can use the free time to get my next game out faster instead.
I have a feeling that once I start my turn-based RPG I'll rocket through development on passion fuel. I've been itching to do it for a year now, even years if you count my first attempt at making a game (a dead project called Pokemon Adventure written in C++). If I'm as productive as I'm predicting I can have it out late November of next year at the earliest.
As you can see above I've kept all the leftovers from my first Pokemon project and saved anything inspiring me for the new one. That includes a few mock ups I put together when I couldn't contain myself. I'm really eager to put everything I have into it as soon as Unicorn Training is done for good.
Saturday, October 25, 2014
Status Report #61 (Unicorn Training Crunch)
Unicorn Training is wrapping up and I'm ready to push it out into the world and see what happens. It's not my masterpiece, but it is my first baby. Having made this I truly feel like a game developer. I now understand just how hard it is to make all those dreams come to life. I know I say it every day now, but I really can't wait to get started on something new so I can put my new knowledge to the test. Hopefully I can start fresh mid-November.
Tags:
Crunch Time,
DevLog,
Equica,
Unicorn Training
Friday, October 24, 2014
Unicorn Training: Open House Crunch Time!
Open House is coming up this Sunday and I want Unicorn Training's beta to be playable! It's super crunch time as I try to get as much done as I can so I can upload the beta to Google play and have it on my tablet for Penn College guests to play. I'm especially excited to see more kids play the game now that all the flashy stuff has been added to it. I'll finally get to see just how pick-up-and-playable my first adventure really is.
There's tons of bugs to fix and loose ends i=to tie so I'm just going to get to it now. Expect details on how it went next week!
Tags:
Crunch Time,
Development,
Equica,
Unicorn Training
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