Another small touch was added to the game that makes a huge difference. I smoothed out music transitions from scene to scene and replaced all the placeholder music with the final soundtrack, courtesy of OpenGameArt.Org. It took a while, but I finally found a soundtrack that fits decently. The selection of free stuff is alright, but it's impossible to find stuff that fits perfectly this way. I'm really excited to have custom made songs for my games in the future.
Friday, October 31, 2014
Musical Transitions In Unicorn Training
Another small touch was added to the game that makes a huge difference. I smoothed out music transitions from scene to scene and replaced all the placeholder music with the final soundtrack, courtesy of OpenGameArt.Org. It took a while, but I finally found a soundtrack that fits decently. The selection of free stuff is alright, but it's impossible to find stuff that fits perfectly this way. I'm really excited to have custom made songs for my games in the future.
Tags:
Audio,
Crunch Time,
Development,
Equica,
Unicorn Training
Thursday, October 30, 2014
Balancing Unicorn Training
Until now all enemies had the default amount of experience point value and magic cost / power was pretty unfair. Now those values have been tweaked to a point that feels more natural. Enemy HP was altered too. The game feels legitimate and easier to play this way. Aside from the basic balancing I also have been hunting for more game crashing bugs (I found so many!) and should have everything clear to go so I can finish this once and for all over the weekend.
Tags:
Bug Hunt,
Crunch Time,
Development,
Equica,
Unicorn Training
Wednesday, October 29, 2014
Unicorn Training: Intro & Ending Text Scenes
One of the last additions to the game are these black screens with white text that appear only once per save file after first starting and when all dungeons are beaten. The intro ones are about Clover longing to explore and the ending is the message above foreshadowing the Unicorn Quest game to come. As I said when this whole redesign got started, the game mirrors my desire to get started on something grand and fantastic but is held back because there's still some training to do before handling an adventure across Equica.
There's not much else to post about because a lot of my time this week has been eaten by exams, homework, and fixing game breaking bugs. If I keep it up I know I can power through and get this game out soon. For now, it's back to grinding away.
Tags:
Crunch Time,
Development,
Equica,
Narrative,
Unicorn Training
Tuesday, October 28, 2014
Unicorn Training: Last Week of Development! (Birthday Goal)
The Unicorn Training project is coming to an end and I'm predicting this to be the last week I spend adding things to the game. Next week will be all testing and I can have this thing out weeks before going home for Thanksgiving break. It's been a wild ride and really helpful for me to realize the importance of thinking design decisions through instead of having them just to have them.
I turned 21 today and I absolutely feel like a much smarter person than I was a year ago.
As for what's on the horizon, I'm waiting for my Gaming & Simulation instructor to return fro a trip to ask if I'm allowed to combine my Mobile Gaming class project with my senior Capstone class one in order to have an extra semester's worth of concentration. If all goes well the stars will have aligned to allow me to make the best game I'm capable of producing.
This upcoming RPG means the world to me and its success will determine if independent game development is a career path I'm capable of following. I'll be giving it every bit of energy I can to ensure it does more than well.
Tags:
Crunch Time,
Equica,
Personal,
Unicorn Training,
Yotes Games,
Yotes RPG
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