Thursday, October 30, 2014
Balancing Unicorn Training
Until now all enemies had the default amount of experience point value and magic cost / power was pretty unfair. Now those values have been tweaked to a point that feels more natural. Enemy HP was altered too. The game feels legitimate and easier to play this way. Aside from the basic balancing I also have been hunting for more game crashing bugs (I found so many!) and should have everything clear to go so I can finish this once and for all over the weekend.
Tags:
Bug Hunt,
Crunch Time,
Development,
Equica,
Unicorn Training
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