This week's distractions include Smash Bros, a school mini-carnival (free for students), and tons of incredibly frustrating homework. Despite it all I made tons of progress with Unicorn Training and have a world full of enemies and items! Next week is a 3-day weekend too, so I'll have tons of dev time then. I might even get everything but music done!
Look at this week in review below!
Completed:
- Placed GameObject Prefabs
- Drew Sprites In Front Of A Crowd (PCT GameDevs)
- Hid Treasures Throughout The Overworld
Lessons Learned:
- It Feels Like I'm Constantly Flying When I'm This Close To The End
It's a shame that two items in particular are basically worthless in this game. The Splashers and Firesteps are horseshoes that were meant for sections of the game I cut out. Without them there are only 2 horseshoes to choose from so I want them in for variety's sake. Given that the entire potion system is broken I might as well mark this as another design flaw. I'll just turn it into a joke through the description when you pick them up for the first time: "not particularly useful in this forest...". Allude further to how great it would be to leave the area and explore more of Equica in the future.
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My skill is always improving and I keep picking up new things that will my next project better than the last. Unicorn Training doesn't come close to the Unicorn Quest that I see in my head. I can see myself doing a remake of Unicorn Training already. Same world setup, completely different mechanics, and a major boost in final quality. Maybe it'll be a fun thing to do in a few years.
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