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Tuesday, January 13, 2015

Battle Gem Ponies DevLog #3 (Writing Moves & Starting School)


     I made it safe & sound to school and my first Mobile Game Design class was yesterday! I'm crazy excited to show my classmates and teachers what I've been dreaming up all winter. I'm even more excited to finally be allowed to open Unity and experiment. I'm still not ready to code stuff just yet (I still have ponies to design) but having that freedom feels nice.

Get the usual sales data and week of progress below.

Friday, January 9, 2015

BGP: Story Outline & Multiplayer


     This will be my first game with a deep story. Actual events happen and it's my job to make players care about the characters involved. I abandoned the open world approach I started with in order to take the player on a journey where excitement and mystery is around every turn. The player will be so into what's happening that they won't notice the hours go by as they try to just get to the next city.

    Something even deeper than the story is the player-to-player interaction. I need to establish a thriving online community that keeps players entertained for years to come. I need to make multiplayer so fun and complex that new things can be discovered by an individual every single day. It'll be players talking excitedly about those hype moments during competitive play that really spreads word-of-mouth and keeps the game interesting in the long-term.

     Get a breakdown of the multiplayer modes and general game progression below.

Tuesday, January 6, 2015

Battle Gem Ponies DevLog #2 (All Planned Out)


     I managed to catch the flu on Monday and spent 3 days recovering in bed. I got better just in time for the first day of 2015, inner flame reignited and ready to rocket Battle Gem Ponies to it's  complete state. I never took a break between this, Dragon Souls, and Unicorn Training, so it was nice to take a breather and just think about how I want this one to turn out. Excited thoughts of getting to a playable state certainly helped in my recovery.

Friday, January 2, 2015

Battle Gem Pony Classes (Elemental Match-Ups)


     If you are familiar with Pokemon's types then you'll know where this idea of elemental match-ups comes from. Based on a mix of real world application and game balancing I've come up with a starting point for making my game's core rock-paper-scissors mechanic. The complex way in which the pony classes interact will lead to interesting strategies on the player's part as one tries to always have the advantage on the opponent.

     There are things like stab damage and immunity to consider too. A Fire Draco class will be different from a Draco Fire class because the class in the first position does 1.5 times damage on a move with that type while the secondary class does 1.2 times more damage. Similar rules apply to defense. On top of all that I can expand move depth by throwing in rare dual type moves. The Steel Wing move is suddenly a threat to Plant, Bug, Earth, and Draco class ponies.

A cool thing about the 18 classes (and 19th neutral class) is how the starter pony will be able to change into any of them so the player can have a version of their favorite.