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Friday, January 23, 2015

Polishing Battle Gem Ponies

  

     This week I'm talking about the icing on the cake. The stuff that doesn't need to be there, but its precise makes a good game great. I'm sure new bits to add to my list of flourishes will pop up during development, but these are the things I can think of now that make my game pop when I play in my head.

     Most of these details are small and not very exciting on paper, but one is an interesting concept that really stands out to me. In the actual game it would be a nameless effect, but in the design document I'm calling it a Hype Moment.

Tuesday, January 20, 2015

Battle Gem Ponies DevLog #4 (Over 350 Moves!!)


     It's been a full week of school activities. Busy as ever but with something worth fighting for. Getting a bit of BGP work done each day helps me sleep at night and motivates me to get all the pointless school stuff done and over with. The move list is "complete" meaning it's ready for tons of tweaking, balancing, and extra additions. With over 350 moves, 100 ponies, and tons of items on top of that, my game should have endless metagame potential.

This week I'll be listing abilities and items. Catch some interesting milestones from last week and a link to the BGP move list below.

Friday, January 16, 2015

BGP: Mavens, Champions, and Replayability

Art by dashinghero.
     Last week I mentioned that there were 4 gyms, 5 champions and a villain organization, but was careful not to give specifics. I did that because this explanation is worthy of its own post. Battle Gem Ponies does things a bit differently than Pokemon so I wanted to briefly explain what these 3 very important game elements are about.

Tuesday, January 13, 2015

Battle Gem Ponies DevLog #3 (Writing Moves & Starting School)


     I made it safe & sound to school and my first Mobile Game Design class was yesterday! I'm crazy excited to show my classmates and teachers what I've been dreaming up all winter. I'm even more excited to finally be allowed to open Unity and experiment. I'm still not ready to code stuff just yet (I still have ponies to design) but having that freedom feels nice.

Get the usual sales data and week of progress below.