It takes 1 day to fully animate a single pony. There has to be at least 50 ponies for the game to feel interesting enough. I'd like for there to be 100 ponies for this first game to stay competitive with the others on the app store. Each pony has an ultra form that will require it's own animation set. That's about 7 months of just drawing all the characters.
Bugs can (and will) pop up and often set me back 2 days. I'll need about a month before launch for a final beta test and marketing hype. I have yet to even start the process of combat balancing which could take weeks longer than I think it will since I've never done it at this scale before. I'm almost guaranteed to run into issues with the online features.
At this rate, Battle Gem Ponies is almost certainly being pushed back to a May 2016 release. I'm kidding myself if I think it could live up to the vision by November. Since it won't, I refuse to force it to. I'm going to restructure plans to take all the extra time I'll need into account. Battle Gem Ponies should be truly ready for launch by the summer of next year.
Check below the break for an updated demo release schedule.