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Tuesday, July 7, 2015

Battle Gem Ponies DevLog #28 (Making Moves, Unicorn Training Launch Week)


     Well then. I certainly thought I could draw these things faster. Turns out I'll be spending over  half of this game's development time on the graphics alone. Unless I get this done I won't be able to hire an artist in the future, so I just need to keep at it. Unicorn Training's release was fun, but the numbers really need to be higher for me to have hope of living off this mad use of my free time.

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Friday, July 3, 2015

BGP Battle Animation


     Battle animations is a feature that has finally been implemented and I'm comfortable with saying I can produce them for 50+ ponies within a reasonable timeframe. The way ponies move in combat plays a major part in the entertainment value of the game. It's also one of the main inspirations for the project. Seeing the battles in action right now gets me pumped every time. I always start the workday with a quick match just to remind myself of what I'm making here.

     There are 5-8 sprites for each animation and most play for about 1 second each. Every pony has the animations listed in the pic above. With this process broken down I should have an even easier time with making an Attack Effects pipeline. Can't have battles with ponies flinging imaginary attacks every which way. My goal of creating a vertical slice to show to people is coming true.

Tuesday, June 30, 2015

Battle Gem Ponies DevLog #27 (Back in the Crunch, Unicorn Training on iOS)


     With BronyCon fast approaching some extra cuts need to be made. The demo is going to have a few less things than I wanted, but the core battle experience and overworld wandering are must haves that will be present. I need to have a proof of concept to show that this game is a real thing that's actually coming. Way too much is at stake here to have a lousy first impression.

     Unicorn Training is now out in the world and I'm checking sales every day to see if it can boom in popularity just once. If this results in little to no increase from the usual $30 a month, it could take me exactly a year to become Yotes Games LLC (just barely in time for BGP's release).

Friday, June 26, 2015

Adventures in Equica: Unicorn Training [Now Available on iOS!]


     The day has finally come! Unicorn Training is available for iOS devices! For just $1 you get 9 action-packed dungeons and a monster-filled forest overworld to explore! Level up and learn magical spells to blast away any evil creatures that stand in your path to greatness!

     It feels great to finally have my first real game out there for everyone to try. Fans of ponies and action RPGs in general will certainly be getting their money's worth. If you want to try before you buy, a free demo version is available with the entire first dungeon and boss fight. Every download goes toward making my next game even better, so be sure to leave a review and tell me what you think. This is just the beginning of a wonderful series.


The Android versions are also available on Amazon and Google Play.