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Tuesday, September 8, 2015

Battle Gem Ponies DevLog #37 (Names, Names, & Card Games)


     Spent lots of time in Word and Excel this week, getting a ton of design ideas straight. One of the biggest accomplishments this week was finally deciding on names for all the ponies. With the names finalized, I can finally start making spreadsheets to organize them by name, class, ability, moveset, and so on. The vision is becoming clearer each day.

Get a look at what's been done down below.

Friday, September 4, 2015

BGP Ultra Forms


     Ultra Forms in Battle Gem Ponies seems to need more attention on this blog. Kinda surprised I haven't clearly explained how it currently works on the site yet. I've stated before that it's a temporary effect that works a lot like mega evolution does in Pokemon. You can get some details on how it works below the break.

Tuesday, September 1, 2015

Battle Gem Ponies DevLog #36 (RoShamBo & Top Secret Sprites)


     So things are settling down now as an idea has been chosen and pitched for my senior capstone class. I'm going with a simple Rock, Paper, Scissors RPG that will require me to make all the overworld assets needed for Battle Gem Ponies in order to get 2 things done at once.

Shifting into high gear this week in gamedev. Check out the details below.

Friday, August 28, 2015

Will Battle Gem Ponies Have Day/Night Cycles?



       I'm still trying to think of ways to justify having a day/night cycle in Battle Gem Ponies. There just aren't enough nocturnal ponies to make it interesting in that regard, so I need to come up with something else. My current idea is to sometimes have different trainers roaming at night, but even that doesn't make much sense lore wise.


     The only solid thing I can think of is some puzzle segments dedicated to the day and night alicorns. And as for how time passes, it would have to be Ocarina of Time style, where it's there but not emphasized like in Majora's Mask. Maybe I can have ghost and bat ponies roaming at night in addition to whoever's normally out there.  Things are just up in the air right now, but I am trying to make it work.