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Friday, January 1, 2016

BGP Demo V3 New Year's Trailer



     Battle Gem Ponies in video form! Look at all the fun stuff you can do in Pre-Aplha Version 3. This video demonstrates what the newest build has for those that are curious but don't have time to play the demo. Aside from being good practice with iMovie, this trailer can spread awareness of the project now that it's really taking shape.

The latest build of the game can always be found here.  - Happy New Year Everyone!

Tuesday, December 29, 2015

Battle Gem Ponies DevLog #53 (Demo 3 Christmas Release)


     Another demo is out, improvements are on the way, and the project schedule was redone to more accurately reflect just how long this game is going to take. Current plans extend to the BronyCon 2016 demo. Battle Gem Ponies is aiming for a November 2016 release and the crunch is on.

Check out this week's gamedev progress below.

Friday, December 25, 2015

Download Battle Gem Ponies Pre-Alpha V3 (Merry Christmas!!)


     Yotes Games is here to deliver a special Christmas present to the world. The latest Battle Gem Ponies demo is finally available to download! This demo includes a lot of bugs and placeholder art, so you can expect a lot of things to improve in the next version.

     Play in the new overworld and explore Pinto Island, battle wild ponies, fight other trainers, and talk to the friendly townsfolk of this vibrant world! You can even simply play endless random battles against the computer from the glimmering title screen.


     It's a simple game with a ton of features on the way. Feel free to leave your feedback in the comments and let me know if you like what you see so far. Getting to each milestone like this does wonders for morale and I really want to know what you all think so I can steer the project in the right direction. I aim to release the next demo in early March.

This demo contains some placeholder assets from Pokemon as well as fan sprites by Wesley FG (pokefans.net)

Tuesday, December 22, 2015

Battle Gem Ponies DevLog #52 (A Solid World)


     Development so far has led up to a stable build of the game I can release to the public and continue to expand upon. I just want a basic overworld and a fixed combat system. Multiplayer, advanced AI, and all that other stuff can come after the foundation exists.