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Tuesday, June 7, 2016

Battle Gem Ponies DevLog #76 (LAST MONTH 'TIL BRONYCON!!)


     Oh. MY. GOD!! BronyCon is right around the corner and build 5 isn't close to done yet!! Gotta kick it into overdrive man. There's so much to do and here I am fiddling with item menus and sound effect files! Summer 2016 needs to be the time people start telling their friends about the game. Without a hyped up audience the Steam Greenlight Campaign could fail, so this demo needs to be awesome sauce. I have just under a month to do 20 days worth of things on my task-list. Find out what steps I'm taking toward getting there down below.

Friday, June 3, 2016

Battle Gem Ponies: Light Class Moves


     Shining right into your opponent's eyes and phasing through your foe's defenses with blinding speed comes the Light class ponies! These are moves that exclusively dissolve all types of darkness. What they lack in class advantage, they make up for in raw power. Come see why Light Attacks are not just sunshine and rainbows!

Tuesday, May 31, 2016

Battle Gem Ponies DevLog #75 (The Great Code Cleanup)

Tommy Refene, another hero of mine. Watching the indie game movie now feels so different from when
I saw it as a college sophomore. There's this new gravity, an intensity to it now...
I'm on the edge of adulthood with  a pit of unhappiness below and a platform of greatness that could be just out of reach.
     BGP is now under construction with a much more readable codebase. The difference clean code makes can't be stated enough. It's a big game changer in terms of understanding what's going on behind the scenes. Knowing how the code works makes debugging and creating complex battle mechanics a much smoother process.

Friday, May 27, 2016

The Great Code Cleanup


     Got real sick of how annoying debugging can be and decided to clean up my code. I organized everything so that I finally know what each line does. With a system like this I can hunt for things to modify much more quickly instead of playing Where's Waldo every time I look for a variable.

     It took a week longer than I thought it would, but it's worth it. The lost time can pay for itself in how quickly things can be implemented now that code controls have been rearranged in uniform patterns, the comments are standardized, I'm being much more generous with spacing, and the code is laid out in a way that guides the eye to where I need to focus to solve a specific problem or squeeze in new features.