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Tuesday, August 2, 2016

Battle Gem Ponies DevLog #83 (Worst Summer Ever. Seriously.)


     Yesterday was truly a Terrible, Horrible, No Good, Very Bad Day. Actually, the whole month felt that way. As if everything going wrong was building up to that. I'm more emotionally broken than I've ever been, but gained a whole new reason to believe in myself and stay determined.

     Find out why this post has been delayed, why almost nothing got done since BronyCon, and the silver lining along all the storm clouds over my head by digging through the post below!

Friday, July 29, 2016

Scrapped: BGP Online Multiplayer (for now...)


     After juggling the options around in my head for a couple months I've decided to scrap online battles in Battle Gem Ponies. At least for the first game in the series. I'm shrinking the scope to avoid further delays and putting the focus on local PvP for now.

     Get more details on why this is going down and how much cooler it'll be with more time to bake by taking a look below.

Tuesday, July 26, 2016

Battle Gem Ponies DevLog #82 (Geez, It's Like All I Ever Talked About Was BronyCon)


     Spent most of the week dealing with some serious personal stuff and spent the weekend playing some new games I've been meaning to try for a long time. Namely INSIDE, Crawl, Nidhogg, Lethal League, OFF, The Stanley Parable, and Freedom Planet. With a diverse range of games like that fresh in my mind all the indie juices are fired up and I'm eager to leave my mark on the industry.

Friday, July 22, 2016

Rolling with the Punches (BronyCon 2016)


     I had a great time at BronyCon, but there was a little hurdle I tripped over that weekend...

     I had a gamedev's worst nightmare on what I was building up as the most glorious day of my life. Technical issues... See how they destroyed me and/or made me stronger below the break.