Tuesday, August 16, 2016
Battle Gem Ponies DevLog #85 (A Different Kind of Work Week)
Nothing really to report this time around. Spent the last 6 days cleaning carpets at the University of Central Florida's University House with my Dad and his crew. Trying to save up some social life money for the long year ahead. I really have nothing to report about gamedev until next week because I haven't even turned my computer on until yesterday. Most of that time was panicking over emails, travel plans, and financials anyway.
Yotes Games is back in business starting today.
Tags:
Battle Gem Ponies,
DevLog,
Personal,
Yotes Games
Tuesday, August 9, 2016
Battle Gem Ponies DevLog #84 (August... A year from now, BGP will be out.)
One year from now I'll be that musclebound, wealthy, gamedev badass I imagined in high school. Good times are ahead and I'm ready to start running toward them again. Take a look at how I'm kicking this off below!
Tuesday, August 2, 2016
Battle Gem Ponies DevLog #83 (Worst Summer Ever. Seriously.)
Find out why this post has been delayed, why almost nothing got done since BronyCon, and the silver lining along all the storm clouds over my head by digging through the post below!
Friday, July 29, 2016
Scrapped: BGP Online Multiplayer (for now...)
After juggling the options around in my head for a couple months I've decided to scrap online battles in Battle Gem Ponies. At least for the first game in the series. I'm shrinking the scope to avoid further delays and putting the focus on local PvP for now.
Get more details on why this is going down and how much cooler it'll be with more time to bake by taking a look below.
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