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Friday, September 2, 2016

BGP Inspiration (Concept Art Gallery)


     I'm still not done drawing maps just yet so I thought I'd share some concept pictures pulled from Google Images that using as inspiration for the upcoming zones. These are the same images the BGP musicians will have as mental placeholders as actual in-game screenshots are under construction.

Check out the gallery below the break.

Tuesday, August 30, 2016

Battle Gem Ponies DevLog #87 (Contacts & Beginning 6.0)


     Another milestone down. New fans acquired. New bugs found. Long ways to go. The journey to make Battle Gem Ponies a thing continues.

Get more details below.

Friday, August 26, 2016

Now for Something Different... (The Fun Stuff!)


     I'm cracking open some old strategy guides and analyzing some of the design decisions of the old Pokemon games in order to get in the proper frame of mind to design my own world map tile by tile. After this I'm going to finally start making sprites for every single pony so I can see what they look like (and maybe show a few to you guys to keep you entertained).

     I'm excited to finally be doing something without code. And I get to lay down on my bed for this part! A very nice change of pace and a reward for getting over the Demo 5 hurdle. I'll consider Demo 5 a success if I can get 3,000 people to download it. And to help boost that number along, I uploaded version 5.2 last night to get rid of some nasty bugs I saw popping up.

Tuesday, August 23, 2016

Battle Gem Ponies DevLog #86 (Little by Little)


     Taking steps towards greatness. That's what it's all about. Feeling overwhelmed with just how huge this game is. Seeing smaller ideas being implemented makes me very envious. It's the "why can't I just poof this into existence" problem. If I could at least not have to deal with the debugging problems this would be insanely easy and fun.

The road looks long ahead, but aiming for the milestones makes the journey feel more manageable. So it's onto the next. See you below the break.