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Friday, December 16, 2016

Vacation: Holiday Matsuri 2016

Holiday Season Con in Florida!
     Gonna be straight up with you. No kind of productivity is happening this weekend. I'm going to be at a convention here in Orlando for the next 3 days so I won't get back to business until Monday. If work goes smoothly, I might have Demo 6 out late Tuesday night and include it in the next DevLog post. You can finally try out pony surfing and capture gems!

Tuesday, December 13, 2016

Battle Gem Ponies DevLog #102 (Pony Surfing in the USA)

I can't get over how cool this is.
     The pony surfing mechanic is so fun and feels so good that I feel like doing even more with it. All I had in mind before was quickly traveling across water, diving into a secret dungeon, and navigating whirlpool puzzles. Now I feel like adding some simple minigames and speed challenges to make the Sapphire Sea segment of the game even more fun.

     It'd be so great to have it be the opposite of the Hoenn ocean segment and be one of this game's highlight moments instead of a boring grind like ocean exploration parts feel like in Wind Waker and Pokemon Emerald. Plus, this gives players a way to bond with their pony. Can't help but love your little buddy a bit after speeding around like this.

Get a few GameDev Updates below!

Friday, December 9, 2016

Pony-Surfing is Cool


     Remember a couple weeks ago when I wanted a cool reason for surfing with your pony to make sense? I think I came up with something pretty good here. You get on a little surfboard and your pony tugs you across the sea! This way your clothes don't get wet, your pony has an excuse for being in the water, your avatar only occupies 2 tiles of space, and you can move very quickly over water.

     You can either go at a nice, cruising pace, or dash like crazy to cover some serious distance. As simple as toggling the run button.

     It has a flaw in that it means you need an Aqua pony, or at least something that swims well, whenever you want to cross water. On one hand, this is people's natural inclination going by the Let's Plays of the BGP demo. On the other, I wonder if it'll annoy players like HMs did by having them need to go back to the nearest town to put an Aqua pony on their team in order to explore the Sapphire Sea or Spinel Ridge waterfalls.


     This way seems to be a bit neater than the miniboat idea (No idea how to make that look good. Both in overworld and as a battle background.) and brings some cool imagery to the game. I can already picture the pony surfing fan art in my head.

     Also, while I was at it, I added teleportation so you can get to Town Hall more quickly and customize your pony. These things together should make navigating Pinto much more fun. And you'll get to try them both in Demo 6!

Tuesday, December 6, 2016

Battle Gem Ponies DevLog #101 (December Crunch!)


     Demo 6 is coming along. Hopefully done in just a couple weeks in time for Star Wars weekend. But likely sooner at my current pace. Being a little stricter with my time and using little techniques to keep me focused on one small task at a time is helping me get down the to-do list. Racing against the calendar and staying up til 4am every day to get this thing done!

It's crunch-time, baby!