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Tuesday, January 24, 2017

Battle Gem Ponies DevLog #106 (Back in Action)

Sorry for the silence! Been away from the computer for a while.
     Yotes Games is back after vanishing for a few weeks to take care of some personal business, study feedback from the Greenlight campaign, email a lot of people, and set sights on a more defined finish line. The next steps of development are clear, and now it's just a matter of getting it done in a timely manner. Aiming for a major update release mid-February.

Friday, January 6, 2017

Scrapped: Portrait Mode

Prying my eyes off the Greenlight campaign for a bit to look a couple years back at old plans for BGP.
     The decision isn't set in stone just yet, but I am considering saving one-handed vertical play for the next game. As a time saving measure, this could wipe a month of debugging clear. That's because implementing a portrait mode would mean having 2 versions of every single menu and HUD and giving the player the ability to swap between them at any moment which could break the game in all kinds of ways (I shiver at just the thought).

Take a peek into my head over the matter in the wordy blog post below.

Tuesday, January 3, 2017

Battle Gem Ponies DevLog #105 (Thoughts on Greenlight Launch)


     This... has been one hectic week, and it's only Tuesday.

     Let's talk about what I've learned from releasing the BGP Pre-Alpha on Steam Greenlight.

Sunday, January 1, 2017

Battle Gem Ponies Hits Steam Greenlight!


     To kickoff the new year, Battle Gem Ponies is going to make some noise on Steam Greenlight! The turn-based pony RPG is back with some highly requested features like pony-surfing, capture mechanics, and a few new customizable moves. 

     If you want to check out the newest build for yourself, just click the link below. If you'd like to see this game on Steam someday, be sure to give a thumbs up on the Greenlight page!


(And check back here for monthly updates!)