Click to Play!

Wednesday, May 2, 2018

Battle Gem Ponies DevLog #169 (May 2018...)

Believe it or not, this organized chaos is way easier for me to understand & navigate than the version from a month ago.
     Can't believe I'm still working on recreating the menus. Haven't even touched core gameplay code yet! I feel horrible for taking so much longer than I keep thinking and promising out loud, but I can feel in my bones that this is the right thing to do. Taking the time to make sure my game is the high quality super-polished RPG I see in my head is sure to be rewarded. I don't want to just make a passable game, I want to blow people away!

     Taking steps to make a serious contender for mobile game of the year. Get this week's development news below. 


Wednesday, April 25, 2018

Battle Gem Ponies DevLog #168 (HUD Crafting)

Ignore the garbled text. That is a bug for another day.
     Been taking my time making these menus and such, and glad to see that stage of development is finally coming to an end. Chewed hard to figure out some bugs and the most efficient way to make things flow, but I think I've got it now and just need to rinse and repeat to get the rest of the menus done.

     See my latest (mis)adventures in game development below.


Wednesday, April 18, 2018

Battle Gem Ponies DevLog #167 (Orlando Overdrive 2018)


     Showcasing the game to new folks, meeting other developers, learning from their experiences, making friends, and dancing my legs off. That's the TL;DR of my Orlando Overdrive experience this past weekend. 

     Battle Gem Ponies had a booth right in the middle of the indie game hallway leading to the bar & dance floor of The Geek Easy. Turns out the whole brony thing wasn't a passing fad, and lots of people still smile when they see marshmallow horses with super powers. 

     Check out this week's devlog to see how the indie showcase went. 👾


Wednesday, April 11, 2018

Battle Gem Ponies DevLog #166 (Demo Ready?)

Just powering through and coding my heart out. Nothing to show yet, but things are progressing behind the scenes.
     Working towards that Minimum Viable Product with a few days to go til showtime! Pretty much every feature from the last demo needs to be remade and bug free using the new development tools I have. The next demo has to be ready by Saturday morning, or I'm going to have to introduce countless strangers and fellow devs to my buggy pre-alpha from December! 

     Can't let that happen. It's crunch time.