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Saturday, February 29, 2020

Battle Gem Ponies (February DevLog): Fully Functional Battles!


... Aaaand one month full of crunch later, we've got battles! Actual working in-game battles! You can swap forms, use moves, alter stats, drain meters, and everything! Some visual effects are still a bit rough but all that's coming in the polish stage. The most important bit right now is getting the logic behind everything working as intended.


Now, some of the special side-effect calculations have yet to be implemented, but we've thought through all the dirty details and are confident about knocking them out over the next month. That way we'll be stepping into April with everything the demo will need plus an extra week of polish to spare!

Come see where all the love and long post-workday hours are going to. This past month was a straight up plentiful one in terms of results!


Friday, January 31, 2020

Battle Gem Ponies (January DevLog): Battle System Framework


Rapid progress continues. We've got menus up and running better than ever, some really polished placeholders, fleshed out design notes, charts and graphs for pony stats, hundreds of character animation files, and most of the math behind the revamped battle system!

You'll need to get more info below the break, cuz this one's gonna be a doozy.

Tuesday, December 31, 2019

Battle Gem Ponies (December DevLog): Prototype Detailed


Battle Gem Ponies is shaping up nicely. The fun little details are being added in now and we're seeing how far we can run with the little things being implemented in this prototype.

We've got villain concept art, working data, cutscene scripts, character animations, working menus like the Ponipedia, and calculations for the battle system all done over the holiday break!

Monday, December 16, 2019

Battle Gem Ponies (November DevLog): Getting the Little Things Right


Despite numerous distractions like travel, coma-inducing Thanksgiving meals, and an intense workout regiment to counteract it all, progress is still being made towards BGP's public prototype launch. There's a lot of little changes being made behind the scenes to turn this into a super smooth operation that can sidestep mistakes of the past and there's still a couple week's worth of problems to solve before we can touch the combat system itself.



Or for now, come checkout a summary of the past month's progress below the break.