Tuesday, August 25, 2015

Battle Gem Ponies DevLog #35 (Capstone Chaos)


     Time to focus on the overworld for a bit. I still plan to add the necessary updates to the battle system, but I'll need to get a decent start on the overworld portion of the game to satisfy my school requirements. After testing out my schedule last week I found that there's plenty of time for me to develop the game during the week. I can squeeze in a solid 4 hours a day and all of Sunday.

So many paper plans to translate...
   Completed:
  • Settled Into Senior Year of School
  • Revised Senior Capstone Plan
     Lessons Learned:
  • My Financial Planning class is incredibly useful for gauging just how much trouble I'm in if my business fails.
  • It's good to have such a spaced-out class schedule because I can always guarantee having enough free time to exercise and develop  my game.

       I'll need to make up a really crude battle system for the capstone version of the game. It's currently titled Pinto Island and consists of just an overworld and basic online connectivity. I'm thinking I'll have a big "FIGHT!" button and some potion icons to click on and have the ponies pick their own moves. I'll just have the overworld sprites ramming into each other with text overhead saying who's using what. Damage will simply be based on stats and classes will just be for show.

     If I can make this barebones demo fun, the real demo release of it will be amazing. Possibly even worth some one-off Let's Plays. With any luck I'll have at least one more demo out before then.
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   Downloads:


   BronyCon didn't lead to a huge explosion in popularity, but it did widen the attention stream. Many more people know who I am now and even more are at least aware of the Battle Gem Ponies project. It'll be great to see it grow with each demo release. Really wish I could track all the Pre-alpha V2 downloads, but I'd have to pay a couple hundred dollars to MediaFire for that insight, so it's really not worth it.

    Featured:
Hope I can see more reviews like this.
    No big features this week, but a very interesting review popped up on the iOS version of Unicorn Training. If you don't know the reference, it's from My Little Pony: Friendship is Magic's 100th episode where viewers get a peek into the mind of a certain silent pet alligator.
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      I'm finally getting over my cold, working out, and finding time to gamedev. The year of change is finally moving and I can't wait to see things on the other side. First PCT GameDevs meeting is this week and I hope to draw in some more freshmen to take over when I graduate.

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