|Separating each pony sprite took longer than expected.|
Can't unsee the similarities in color. Just hit me while making the overworld sprites.
|Dealt with this annoyance as I was writing this post.|
Bugs involving in-game pony transparency & color issues.
- Implemented 6 New Ponies
- Fixed Sprite Importation Bug
- Updated Unity
- Separating each pony sprite takes too long.
- Animating the remaining 80+ ponies will take way longer than I think.
- I believe the transparency bug may have something to do with the recent Unity update affecting my likely out-of-date 2D Toolkit asset package. I fixed it by tweaking some settings, but can't help but worry that the foundation of my game will be outdated sooner than I think and I'll have to start from scratch with sprite importation on a BGP sequel a few years from now.
I think that in the end it'll make the file size slightly bigger, but I'll be able to implement new ponies much faster. Basically cutting weeks off of development time.
That's why I need to get this game in the hands of a bigger YouTuber. Hopefully, with the next update, the demo will be impressive enough to entice more people to show it off.