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Thursday, July 31, 2014

Junior Year Plan

My programming teacher talking to parents at a recent Open House.
     Making collisions for Unicorn Training maps is taking longer than expected. A 2 day assignment has become a week-long event.  A miscalculation from inexperience that won't happen again. I may have been done quicker if I mapped collision boxes to the tileset beforehand but I wanted to make more dynamic shapes with them so I did it the way I'm used to. Silly rookie me.

    To fill up the time I should restate my slightly altered plans for the upcoming Junior year of college I'll be suffering through attending. I'll be finishing Unicorn Training in the fall then immediately doing a quick arcade title before winter break. Over the vacation I'll be in pre-production for my Mobile Development class project which I couldn't be any more hyped to do. Get a lot more details on these upcoming projects and this semester's plans below.

Wednesday, July 30, 2014

Future Blog Posts

Looking at the devs I follow has inspired me to change my blog up a bit.
     I plan on changing up yotesgames.com a lot after Unicorn Training finishes up. A new banner & color scheme is in my head. I've wanted to change the site to match my favorite color combination of blue & black with white letters (instead of red and grey with black letters) for a while and it will match my Dragon game this winter thematically. More important than the palette swap is a new blog post schedule.

Tuesday, July 29, 2014

Unicorn Training Walls & Doors


     Today I'm still making all the collision walls for scenes and adding decoration objects to make levels pop. After this is done all the rooms will be complete (minus all the enemies). By following what I sketched exactly this work is being done pretty rapidly. There are so many scenes that I can't believe I was going to have the game be even bigger before! The Unicorn Training Package is definitely worth the buck players will spend. I'll start coding how the shop will work next. Things really are coming together and it's just the grind to the end goal.

Monday, July 28, 2014

Unicorn Training: Home Base


     Here's what the remaining interiors and town will look like. Clover lives with Swirllock in this temporary home complete with a library and magical dungeon. There are a few more edits, NPCs, and animated objects to place but the starting point is set. I'm still working on forest entrances and exits today. I have to find a way to make the shadows look nice and somewhat natural. The way out of the forest should be easy to notice so player's always know where to head. I also have to connect the game scenes so the world actually flows correctly. That means taking these pictures and making them Unity objects today.