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Friday, October 4, 2013

Next Game Revealed! (Game #3)



     Candy Catch Shop is on it's way to iOS and Android by the end of October and I'm finally ready to talk about it! Catch the description of it after the break.

Thursday, October 3, 2013

Fish Feaster Free Update 1.5: Now With Ads


     My first game now has working ads in it, courtesy of Google's AdMob service. Now my only game as of today with 500+ downloads will be at least microscopically profitable. It looks pretty good. Putting it into Xcode through Cocos2d was a bit of a pain but it turned out well in the end and only took a couple days. From now on, all this stuff will be handled by Unity and the AdMob plugins I got from Plato Evolved.

Wednesday, October 2, 2013

Pokemon X & Y Refresh the Franchise


     So, Pokemon is making a comeback huh? Well, it never really went away. This franchise has been going strong since I was born and something like that won't vanish without a lot of effort. No matter how popular it is though, there is no denying that a lot of people have burned out on good ol' Pocket Monsters. I was one of those people until a few months ago.  Looking at this game, I see a lot of my gripes being dispelled. If you loved Pokemon as a kid but feel sick of it now, I think I can teach you something that will let you relive those happy old times again. (At least as far as the games go.)

Tuesday, October 1, 2013

Simple Instructions

TriGrid's only instructions
     Nobody likes to read a mountain of text. After tons of playtests I've seen that about half of the players never bother to read tutorials. Lots of people prefer to jump in and figure things out for themselves. When making instructions, I try to minimize the amount text and provide pictures that can better explain the details. People like discovering strategies on their own, so I just give the basics on how to get started. One sentence is pretty easy on the eyes don't you think?