Sprites are done, but sounds are next. I may get started with coding in the meantime though. Candy Catch is on it's way and I'm going to be distracted with playing Pokemon Y with my girlfriend very soon. See what I DID do all week after the break.
Saturday, October 12, 2013
Status Report #7
Sprites are done, but sounds are next. I may get started with coding in the meantime though. Candy Catch is on it's way and I'm going to be distracted with playing Pokemon Y with my girlfriend very soon. See what I DID do all week after the break.
Friday, October 11, 2013
Making Fish Feaster - Part 3

Thursday, October 10, 2013
Making Fish Feaster - Part 2

The first thing I did with Fish Feaster was make solid colored boxes in MS Paint to prototype. The actual fish graphics were made after I had the game working perfectly. It was a long and tedious process, and one I won't let myself fall victim to again, and I'm very pleased with the end result. A cute fish game that's fun to play. Find out how it came to be below the break.
Wednesday, October 9, 2013
Making Fish Feaster - Part 1
Last August I set out to make my first iPhone game. It was going to be done quickly. It was going to be a port of a game I made in C++ with SDL. It was going to make thousands of dollars. It was going to rule the app store. Then reality came smashing down and smacked those expectations down to size. After having my first game erased, I started on what would have been my second project instead of enduring the frustration of starting the first one over. That second project was a game I called FisheatFish.
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