~Too Many Sprites~
Each one edited by hand to look as perfect as possible. |
I should have done this from the start. |
The trouble with asking for help is reliability. I'm working alone mostly because I'm the only one crazy enough to spend my college party/goof-off years working hard to get a career started. I'm dead-set on making games and am willing to put the time in at the expense of everything else I could be doing. Not everyone is like that. When I thought my friend would make the music, he forgot a few times, then ultimately gave up. So I needed to find some music from somewhere and I had a budget of near zero. Public domain it is.
I found tons of great stuff at incompetech.com and freesound.org (along with a few others, but those two are the ones I can rely on). There were tons of songs to choose from in all kinds of genres at incompetech and lots of creative commons sound effects at freesound. Any sound effect I couldn't find, I just imitated using my laptop's microphone and whatever was around me. With a bit of tweaking in Audacity and agreeing to the terms of use by giving credit in the app description, I started using the sound files in the game.
My baby was finally in beta and almost complete. At this point a lot of playtesting was going on and I got as many people to play it as I could. I was bug hunting. Hardcore. Once the game worked perfectly I needed to figure out how to get it in the app store. You can guess how that process went.
There were a lot of things cut from the game, turning animations, background effects, the ability to name your fish, and a giant adventure mode where you swim around and eat respawning fish until you grow big enough to progress. But sometimes you have to just count your losses and move on.
Fish Feaster was a fun idea, and definitely taught me a lot. I'm glad to move on from it though, and now I'm almost 3 games closer to making my dream game. Each one builds up the experience I'll need to pull it off.
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