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Saturday, November 2, 2013

Status Report #10


   Huh. It's funny to think about how I've been doing this blog for about 10 weeks now. It feels a lot longer. I think I've grown a lot since last summer and I feel like the transition of who I was to who I want to be is happening.

     Anyway, this week was about finishing Candy Shop Catch and letting people know it exists. Take a look at what I'm up to after the break.

Friday, November 1, 2013

PC Master Race Everywhere



     I'm liking all the custom machinery ideas going around lately. I'd like to be in a world where upgrading aspects of your devices becomes the norm. Things like Phonebloks and Steam Machines seem like the perfect solution to the annoyance of new and improved technology releasing every six months. Just swap out a component whenever you want to instead of spending hundreds to get the shiny new toy that's basically the same as the one you have.

     It's interesting to think about how they will affect how games are made though. Will developers come up with quality settings and minimum specs like for PC games? Maybe I should experiment with developing games that way...

Thursday, October 31, 2013

Making Games Prettier


     Now that I've gotten the hang of making mobile games, I've been looking at my apps and comparing them to the others on the market. Until this point I've been looking at poor examples and striving to be better than them. Now I'd like to look forward and see what little touches I need to add to stand next to some of the best. I've made a little list for myself to review for my next few apps in order to improve their quality.
 
      Take a look t it below the break.


Wednesday, October 30, 2013

Feels Good Man


     After Candy Shop Catch I feel like I've ascended onto a new level of indie development. It's like I leveled up and know what I'm doing now. I feel like I can do even better and really make something that looks polished and professional. And that's my next goal. Make a game that looks so good, people will doubt I made it myself.

     It's like I'm a level 3 developer now and I need to be level 7 to make my dream game. A feel  like I took a big step toward where I want to be. I'm going to keep running forward and improving until I know without a doubt that I can make something truly remarkable in the games industry. Big goals for a little fish, but this fish has got heart.
   
     I'm looking hard at Candy Shop Catch for flaws; things to improve on to make it look like the other games in the app store. I have a nice little list of notes I'm working on and I'll post it tomorrow when it's finished. Until my next game is ready, I hope everyone has fun with Candy Shop Catch!