If you're going to be an indie, you should be able to answer these questions easily right? So I answered them just to see if I could. See if you can do the same below the break.
Friday, November 8, 2013
Questions An Indie Should Consider
If you're going to be an indie, you should be able to answer these questions easily right? So I answered them just to see if I could. See if you can do the same below the break.
Thursday, November 7, 2013
Mach-Arena: Game Mechanics
After loads of arguing and a pile of note cards, my group settled on game mechanics and a control scheme for Mach-Arena. We figured two control options and a radio button would be best. Check out what the game will be like after the break.
Wednesday, November 6, 2013
Mach-Arena Introduction
In case you're wondering if my college project Mach-Arena is dead, it's not. We just aren't starting class projects until next semester after we finish our Unity lessons. This semester is about building all the components of a Game Design Document (GDD) and putting them together. You can see the Concept Document here.
So far 4 papers have been written for this game and submitted for a grade. My personal hopes are to finish it in time to be able to show it off at the upcoming BYOC at my college in May. Today I'm going to start posting the documents my group has made so far.
Check out the Introduction page for Mach-Arena below the break.
Tuesday, November 5, 2013
A College Student's Game Development Process
My way of doing things is certainly evolving over time. I often try to find new ways to do things more efficiently and it's starting to pay off. I was able to make Candy Shop Catch in 5 weeks as opposed to my other mobile games which took multiple months each.
I think of it as another aspect of game development I'm practicing: production. I'm improving my art, programming, and design skills, so my production skills should be no different. Check out how I get things done by tapping that "More" button below!
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