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Monday, November 18, 2013

Game Design Document in Progress


     I'm wrapping up the game design document for my next game today. I'll announce the game here tomorrow and I'll post the design doc soon after. School seems to be dedicated to cutting of my development time because homework is stacking up as we approach Thanksgiving break. I've gotta keep chanting my short term goals to get through this.
  • Finish tedious classes ASAP
  • Make a game that looks great and plays great
  • Earn a decent amount of money


     I've also seen an interesting trend with TriGrid on iOS, seeing that it's my first featured game. Seeing it bloom with so much potential really makes me wish I had the ads working properly. However, it also gives me hope for my next game's success.

     So today is about getting iOS reviews and getting the word out. In addition to that I'm working on trailers for my existing games today and hope to have those on YouTube soon.

Sunday, November 17, 2013

TriGrid Available on iOS!


     Well this came as a surprise. After a bundle of patches and rejections, TriGrid was finally accepted and put on the app store. I had to strip out ads and in-app purchases to make it work, but it's out now for all to see. It's good to have an extra something alongside Fish Feaster in the market for people to play. Check it out here to see for yourself!

Saturday, November 16, 2013

Status Report #12


   My next game is underway, and I've been chipping away on progress. I also discovered that HyperCam 2 is freeware now. I'll be making trailers for my Unity games soon and see if reception improves with gameplay demonstrations.

Friday, November 15, 2013

Mach-Arena: Game Elements

 

     The game elements document basically elaborates on things I put in the mechanics  one. It goes into detail for each power-up and also explains the new concept my group came up with for customizable ships. Take a look at it below the break.