Thursday, November 21, 2013
Your Game's Evolution
Often times you'll see your project turning into something you never imagined before. You start with a base idea and start developing it. Every now and again you'll add a little touch of polish. You'll remove an unnecessary feature. You'll revamp an existing feature. Over time you'll see the game changing into something even better than you expected.
I get warm fuzzies every time I notice this happening. I find myself rewriting game design documents with a racing heart as I rush to get new ideas out of my head and see how it makes the game feel more complete and awesome. Don't be afraid to change your idea once it's set. As you're making it, experience may bring new insights to what could make it even better.
Wednesday, November 20, 2013
App Icon Improvement
It's a work in progress but I'm working on making a prettier app icon. I searched for software and found something good that didn't actually work out for me. I already invested $5 into it though, so there's no going back now. Like always, I worked optimistically and managed to make some good out of a bad turn of events.
Tuesday, November 19, 2013
Next Game Project: DragCore
Today, I'm excited to announce DragCore! An arcade style game where you trap and destroy space-faring enemies in an electric field by dragging your finger across the screen! You control four voltaic drones in space to coordinate attacks on threats from space. Tap on enemies or drag a box over a group and watch them all explode into space-bits!
This little guy is the game I initially planned to be my first iOS app. I had to get a new Mac and all my data for it didn't survive the transfer. Luckily I still have the SDL version I made with Code::Blocks and C++ back in 11th grade.
Obviously that header app icon is a place holder and I'll be posting a video of the SDL version soon. The final product will be very different and with multi-touch the gameplay will be a lot more fluid. This game project is going to teach me about polish and making stable, easy-to-navigate code. Most of all, I hope people find this game fun, addictive, and worth showing to friends. Let's see if I live up to that a couple months from now.
Monday, November 18, 2013
Game Design Document in Progress
I'm wrapping up the game design document for my next game today. I'll announce the game here tomorrow and I'll post the design doc soon after. School seems to be dedicated to cutting of my development time because homework is stacking up as we approach Thanksgiving break. I've gotta keep chanting my short term goals to get through this.
- Finish tedious classes ASAP
- Make a game that looks great and plays great
- Earn a decent amount of money
I've also seen an interesting trend with TriGrid on iOS, seeing that it's my first featured game. Seeing it bloom with so much potential really makes me wish I had the ads working properly. However, it also gives me hope for my next game's success.
So today is about getting iOS reviews and getting the word out. In addition to that I'm working on trailers for my existing games today and hope to have those on YouTube soon.
So today is about getting iOS reviews and getting the word out. In addition to that I'm working on trailers for my existing games today and hope to have those on YouTube soon.
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