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Friday, November 22, 2013

Getting iOS Reviews


     I've been tossing TriGrid around lately to get reviews and maintain it's featured status. Much like the post from before, I felt like giving a nice little list of sites to visit if you ever wanted to request reviews for iOS games instead of Android ones. This should save some newbies the trouble of finding them like I had to.

Thursday, November 21, 2013

Your Game's Evolution


     Often times you'll see your project turning into something you never imagined before. You start with a base idea and start developing it. Every now and again you'll add a little touch of polish. You'll remove an unnecessary feature. You'll revamp an existing feature. Over time you'll see the game changing into something even better than you expected.

     I get warm fuzzies every time I notice this happening. I find myself rewriting game design documents with a racing heart as I rush to get new ideas out of my head and see how it makes the game feel more complete and awesome. Don't be afraid to change your idea once it's set. As you're making it, experience may bring new insights to what could make it even better.

Wednesday, November 20, 2013

App Icon Improvement


     It's a work in progress but I'm working on making a prettier app icon. I searched for software and found something good that didn't actually work out for me. I already invested $5 into it though, so there's no going back now. Like always, I worked optimistically and managed to make some good out of a bad turn of events.

Tuesday, November 19, 2013

Next Game Project: DragCore


     Today, I'm excited to announce DragCore! An arcade style game where you trap and destroy space-faring enemies in an electric field by dragging your finger across the screen! You control four voltaic drones in space to coordinate attacks on threats from space. Tap on enemies or drag a box over a group and watch them all explode into space-bits!

     This little guy is the game I initially planned to be my first iOS app. I had to get a new Mac and all my data for it didn't survive the transfer. Luckily I still have the SDL version I made with Code::Blocks and C++ back in 11th grade.


     Obviously that header app icon is a place holder and I'll be posting a video of the SDL version soon. The final product will be very different and with multi-touch the gameplay will be a lot more fluid. This game project is going to teach me about polish and making stable, easy-to-navigate code. Most of all, I hope people find this game fun, addictive, and worth showing to friends. Let's see if I live up to that a couple months from now.