Thursday, November 28, 2013
Game Trailers: Candy Shop Catch & TriGrid
Wednesday, November 27, 2013
Gushing About: Golden Sun
I've decided to start doing weekly posts about cool stuff that inspires me and makes up who I am. A lot of stuff we thought was awesome as kids shape our creative minds as adults. It's good to look back and think hard about why you thought certain things were so cool.
To start things off, I'm doing Golden Sun. These gush posts are not by any means a review. It's just me remembering things that I liked as a kid. Having only played Pokemon and Paper Mario before this, I had no idea that RPG games were a thing. I just knew I liked games like those and as soon as I experienced my first battle in Golden Sun, a game I expected to be like Zelda, I was hooked.
Tuesday, November 26, 2013
Mach-Arena: Menu Systems
Monday, November 25, 2013
Mach-Arena: Game Progression
Today in gaming class, we needed to make a document about story and character progression. Being that my group's game didn't necessarily have those things in a traditional sense, I came up with the four components of our game that had sense of progression. The fourth component was just added in today because it seemed so obvious and simple.
Want progression in a deathmatch game? Let players level up. People go nuts for filling up bars and unlocking things (I know I do). So take a look at how our game flows.
Want progression in a deathmatch game? Let players level up. People go nuts for filling up bars and unlocking things (I know I do). So take a look at how our game flows.
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