Want progression in a deathmatch game? Let players level up. People go nuts for filling up bars and unlocking things (I know I do). So take a look at how our game flows.
Mach-Arena
Game Progression
Setting
Mach-Arena
takes place in an underground battle arena with tunnel networks connecting to a
large hub area. Futuristic flying
vehicles are racing around and shooting laser blasts at each other. The cavern is littered with stalagmites and
pillars uphold the cave ceiling. The dull colors brilliantly contrast with the
multi-colored objects of interest (i.e. players, power-up, and incoming fire).
Game Loop
Game Start –
All vehicles start in an individual tunnel and fly forward for a few seconds.
Just as the vehicle leaves the tunnel, the player assumes control and the game
begins.
Gameplay –
Combatants pursue each other and avoid their own destruction. The match ends
after either a set time, or whenever a combatant reaches a maximum score.
AI
Evolution
The AI
opponents adapt during gameplay based on each one’s personal kill/death (K/D)
ratio and the player’s K/D ratio. The more kills the player has the harder the
AI become in general. The AIs that personally get more kills become weaker and
the ones being killed have increased aggression. AIs are meant to balance each
other out by having the dominant ones flux with the weak ones.
Leveling Up
Winning matches
merits points that accumulate into currency which can be spent to unlock new
customization options. The amount of points earned is dependent on the player’s
K/D ratio.
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