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Thursday, December 12, 2013

TriGrid Collision


     Getting triangles to crash into each other was a bit trickier than I thought. I tried polygon collision boxes, turn-based movement, raycasts, and vision cones. In the end, simple boxes worked best but there was still the problem of objects colliding while facing certain directions. Here's how I used Unity's 2D Toolkit plugin to make sprites collide in my first Unity game: TriGrid.

Wednesday, December 11, 2013

Gushing About: Pokemon Snap


     This game is just unconventional fun. Only Pokemon can make a safari photography game interesting for kids. This game had secrets, this game had uniqueness, but most importantly, this game had Pokemon. All of them... I made it my mission to find them all and document them for science!

Tuesday, December 10, 2013

Gathering Crazy Ideas


     A few friends and I often have conversations about nonsense. Thoughts of having hair replaced with hundreds of fingers and deciding if a gorilla tossing sewer lids was more dangerous than a gorilla with a sock full of batteries occupies our imaginations during these talks. Yesterday's talk was extra special though. We discussed obscure superpowers and somehow that led to an unrelated idea for my next game...

Monday, December 9, 2013

Using AdMob


     Releasing apps for free would be very painful if it weren't for ads. Considering how the app store pricing is a race to the bottom, if I want to stand a chance my games should be free. But how do you get ads in your game? There's all kinds of services out there. I needed one that worked on all platforms. Something easy to keep track of. I settled on AdMob, an ad service by Google. I already use AdSense by Google so why not keep things in one place?