Monday, December 23, 2013
Shooting Particles
For shooter mode in TriGrid, bullet sprites just didn't cut it. They were boring crystal sprites that shattered on impact. I needed something with more flare. More Geometry Wars like. I started messing with Unity's particle systems and discovered how to make a little fire ball. One color change and explosion effect later I had the shooting effect I wanted. Here is how I got those "pew pew" thingies to work.
Sunday, December 22, 2013
Gaming & Simulation Final Exam
For my final exam in my Gaming & Simulation Design Principles I course, my group had to present our game idea that we will be implementing in Design Principles II next semester. We talked about Mach-Arena and basically went over the design document to get the other groups and the teacher up to speed. My group went first, allowing us to relax and watch the other presentations for the rest of the time.
Saturday, December 21, 2013
Status Report #17
This has been one of those weeks where lots of things happen. It's that exciting part of development where all the pieces come together. I finished the sprites, I put together animations and object groups, I have the GDD ready, and a working prototype to look at. This is my favorite part of development. Actually making the game pretty and playable! Having a really nice alpha running would be a great Christmas present for myself. But for now, it's time for a weekly status report!
Friday, December 20, 2013
About The Pennsylvania College of Technology
The Pennsylvania College of Technology is the nerdy little sister of the Penn State. This is where you'll find all sorts of IT majors, nursing degrees, baking certification, and automotive programs. I took it upon myself to add my school to Game Career Guide's school listing a while back. I want to draw more attention to the Gaming & Simulation degree that I'm in. It's a new program only two and a half years old, but has the potential to be something great. It's a quality game degree that takes the programming aspect seriously and doesn't cost $400,000 to attend.
Although you know what complaints I have about the current curriculum this place still has something special. It's an affordable alternative for future game devs in PA. I want to make a difference here so the school and its students can thrive. The Gaming major is new and needs a voice and I spoke up first to set an example and bring change. I just want to help more game developers get off the ground because so many get discouraged or don't know where to start.
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