Click to Play!

Tuesday, December 24, 2013

Winter Break Routine


    I'm on a development routine now, wake up around 10, breakfast, manage web stuff (blog, emails, marketplaces, social media), eat lunch, work on DragCore and fix any web stuff problems, eat dinner (sometimes reading Gamasutra), continue working on DragCore 12AM, workout (20 mins), shower, play Zelda, sleep. That's everyday and it keeps me busy. at this rate DragCore will get finished on time. My parents are very respectful of my work now so I'm hardly ever interrupted. They even handle the chores I used to do and tell me to get back to work. What you see in the image above is where I spend my day. 

    I miss having a desk at school, but my bed will do for now. Laying down all day gets cramped so I got a folding chair so I could use my bed as a desk. I hunch a bit to reach anything, but it works. I put my laptop on interchanging books so nothing sets on fire and I put my backup harddrive next to it. It's a comfy setup but the real workstation is my laptop itself. Now, it's back to work for me. School starts January 13th.


Monday, December 23, 2013

Shooting Particles


     For shooter mode in TriGrid, bullet sprites just didn't cut it. They were boring crystal sprites that shattered on impact. I needed something with more flare. More Geometry Wars like. I started messing with Unity's particle systems and discovered how to make a little fire ball. One color change and explosion effect later I had the shooting effect I wanted. Here is how I got those "pew pew" thingies to work.

Sunday, December 22, 2013

Gaming & Simulation Final Exam


     For my final exam in my  Gaming & Simulation Design Principles I course, my group had to present our game idea that we will be implementing in Design Principles II next semester. We talked about Mach-Arena and basically went over the design document to get the other groups and the teacher up to speed. My group went first, allowing us to relax and watch the other presentations for the rest of the time. 

Saturday, December 21, 2013

Status Report #17


     This has been one of those weeks where lots of things happen. It's that exciting part of development where all the pieces come together. I finished the sprites, I put together animations and object groups, I have the GDD ready, and a working prototype to look at. This is my favorite part of development. Actually making the game pretty and playable! Having a really nice alpha running would be a great Christmas present for myself. But for now, it's time for a weekly status report!