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Thursday, December 26, 2013

Fish Feaster Gets A Review?


     I got a confirmed review for Fish Feaster on the way from Best10Apps.com. I looked them up and it seems to be one of those review sites where you have to pay to be featured and reviewed. These types of sites should be avoided because you're only paying to be shown to the thousands of other developers visiting the site to get their own apps reviewed. Sites like this help get your app out there, but the wrong people are seeing it. If your game is worth reviewing, they will come for free in time. Although, for some apps, these shady artificial reviews could lead to genuine ones once enough people see your product out there.

     What surprised me about Best10Apps though, was them coming to me with not a offer for paid promotion, but just requesting information. They just wanted the description of my app to pair with a review. The negative side of me says they probably populate their homepage with random apps and descriptions altered slightly to resemble reviews, but the positive side of me is excited to have something out there focused on Fish Feaster. Whatever goes I suppose. I could use the Google hits and as long as it's free, any review site can have my app descriptions.

Take a look for yourself.


Wednesday, December 25, 2013

Merry Christmas!! (2013)


     It's Christmas Day, which is a time to relax and enjoy time with family, festivities, and feasts. I really shouldn't be the only one taking it easy today either. No go have fun today! There are families to hug, presents to open, things to watch, presents to open, games to play, and a world that is in slightly higher spirits for just one day.

     More Game Dev tomorrow.

Tuesday, December 24, 2013

Winter Break Routine


    I'm on a development routine now, wake up around 10, breakfast, manage web stuff (blog, emails, marketplaces, social media), eat lunch, work on DragCore and fix any web stuff problems, eat dinner (sometimes reading Gamasutra), continue working on DragCore 12AM, workout (20 mins), shower, play Zelda, sleep. That's everyday and it keeps me busy. at this rate DragCore will get finished on time. My parents are very respectful of my work now so I'm hardly ever interrupted. They even handle the chores I used to do and tell me to get back to work. What you see in the image above is where I spend my day. 

    I miss having a desk at school, but my bed will do for now. Laying down all day gets cramped so I got a folding chair so I could use my bed as a desk. I hunch a bit to reach anything, but it works. I put my laptop on interchanging books so nothing sets on fire and I put my backup harddrive next to it. It's a comfy setup but the real workstation is my laptop itself. Now, it's back to work for me. School starts January 13th.


Monday, December 23, 2013

Shooting Particles


     For shooter mode in TriGrid, bullet sprites just didn't cut it. They were boring crystal sprites that shattered on impact. I needed something with more flare. More Geometry Wars like. I started messing with Unity's particle systems and discovered how to make a little fire ball. One color change and explosion effect later I had the shooting effect I wanted. Here is how I got those "pew pew" thingies to work.