Monday, December 30, 2013
How Much Beta Testing Will My RPG Need?
Lately, I've been considering just how much beta testing my RPG will need. I want to have plenty of time to iron out any bugs and tweak gameplay for this thing I'm placing everything I have on. I want to do a 100 day launch countdown too, releasing more info each day and posting videos every tenth day. It seems like a good way to get the word out once I've completely finished it. Having buildup like that will also give me spare time to make minor fixes (if necessary), and reach as many press contacts as possible.
I know that all games should be given this much attention to do well, but my RPG seems to be the one best suited for a hardcore audience wanting to check up on a game's development every day or so.
Sunday, December 29, 2013
Where Did "Yotes" Come From?
When I tell someone about Yotes Games or tell them my nickname is Yotes I'm usually asked where it came from. Yotes is an unusual word and even more unusual name so it gets people curious. That's exactly why I chose it. It's something no one has ever heard of that's easy to say, write, and recognize. When you first hear it there's nothing in your head correlating to "Yotes" and I want to occupy that space. Here's a look into the origins of the Yotes name.
Saturday, December 28, 2013
Status Report #18
So... So many bugs... The Unity update complicated things to a point where every bug is a nightmare that takes about 5 times longer to solve. Testing solutions means either building to the device or restarting Unity and reimporting 2D Toolkit. I sent some error reports and hope there is a solution on the way. It's all I can do really. Despite the major setbacks, some things got done. I'm still hoping to have DragCore done early in the month. There may not be released until February at this rate though.
Here is this week's Status Report:
Friday, December 27, 2013
Review Request Email Templates
Getting reviews is endlessly important, but you need to contact people to get them to see your stuff. Even when you do there's only a 1% chance they'll even notice you unless you have something mind-blowing to show off. When requesting reviews it's important to provide all the info reviewers would need, along with some spare download codes if necessary. Instead of giving friends & family freebies, this is where your free copies should be given out.
I follow a basic structure just barely under the character limit. I try to keep it polite, humble, and easy to read. I'm no gaming giant so I assume my emails merit an eye-roll when someone first sees my request. I really am just some kid submitting one out of a thousand apps that day. Someone has to sift through all those emails and I want mine to leave a good impression. Take a look at what I send out to people. It might give you a starting point or something to compare with.
Tags:
Candy Shop Catch,
Review,
TriGrid,
Tutorial
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