I finally managed to finish DragCore, but not without a bunch of scars. In short, a lot of things were cut. Nothing gameplay wise but things that required plugins (purchasing, ads, game center, etc.) don't work at all on iOS and Game Services don't work at all on Android. To top it all off my old Macbook is officially too old. It's unable to run OSX 10.8 or higher and thus can't publish apps to iTunes anymore. That means my games are Android exclusive until I can afford a new Mac. So not for a very long time. I'm also debating if I should let my developer license disappear on that platform. My games are not selling well enough to pick up the $100 a year.
All these things should spell crushing defeat for me, but they don't. It's a new day for me. It's time I finally be true to myself. It's time I make something for me. I've been trying too hard. Chasing the idea of what a successful app should be instead of making the best game possible. That's what I'm going to do now. No more features and gimmicks that I don't believe in. No more outside advice. My next game is coming from the heart and I'll see how that goes for me.