Monday, February 24, 2014
Unicorn Quest Movement Coded (First Video)
Yesterday I reached the first and most basic milestone. I started a project in the Unity engine and made a character move around on screen. There's no animation, no collision, and just the basic HUD elements are in place. I used a built in camera effect and made it so the camera follows Clover around and even has a slight jerking effect when it catches up, making it have a nice feel. I attached the code above to Clover's GameObject in Unity to enable her to react to player input and walk around.
I uploaded a video of my little work in progress and I'll be posting more as I have new things to show.
Tags:
Code,
Equica,
Unicorn Training,
Video
Sunday, February 23, 2014
Unicorn Spells
In Unicorn Quest there will be 10 spells at your disposal by the end of the game (assuming you can find all the hidden ones). I'm still changing the ideas as new ideas come to me, but I wrote down what I have in mind so far in my game design document. Just a few days ago I talked with Xinef on My Little Game Dev and changed up the way elemental spells work a bit. I'm happy with the way the spells can form a combo now. I copy/pasted what I have written for the spells on the next page so you can see for yourself.
Saturday, February 22, 2014
Status Report #26
It's finally over... My training is done and I can start making games I always wished existed. I have the proper tools now. I finally understand what to do from start to finish in order to make a game a reality. As of yesterday, I have a new tablet for testing games on. That means fewer launch day updates for my games due to resolution problems Unity doesn't let me know about. The specs may not be cutting edge but they totally outdo what my current 512MB RAM phone is capable of. It will be used to make Unicorn Quest better suited for tablets.
But before I can do that I have to find a USB driver for AGPtek TP714JD. I literally spent all day yesterday looking for one to get it to work. 8 hours with no results. It's maddening. Once I figure this out, I can fix any potential DragCore problems and get back to working on Unicorn Quest. I want to start planning the Unity project setup and coding the in-game movement.
Here is the roundup of what happened over the past week!
Friday, February 21, 2014
DragCore is Available on Google Play and Amazon Apps!
All the last minute changes ended up being the error causing add-ons so I simply removed them. The in-app purchases and Game Services are gone, leaving the game simple and pure. Just a fun and free game to play on your phone. It's nice having 4 games under my belt now, a nice portfolio and proof of tenacity.
DragCore can be found on Google Play today and Amazon Apps on March 6th so go and give it a try if you're curious. You can watch the trailer for it on YouTube too. It's fast-paced action with kamikaze aliens and electric dragboxes. That's a pretty cool concept when you think about it. Give it a try today!
And good luck to anyone who can beat green and black enemies on the hardest difficulty!
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