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Monday, February 24, 2014

Unicorn Quest Movement Coded (First Video)

     Yesterday I reached the first and most basic milestone. I started a project in the Unity engine and made a character move around on screen. There's no animation, no collision, and just the basic HUD elements are in place. I used a built in camera effect and made it so the camera follows Clover around and even has a slight jerking effect when it catches up, making it have a nice feel. I attached the code above to Clover's GameObject in Unity to enable her to react to player input and walk around.

     I uploaded a video of my little work in progress and I'll be posting more as I have new things to show.

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