I want DragCore off my plate but I keep finding little flaws to fix. I want it over but I want it to be good. No point in rushing out something lousy when I can work another week and release something decent. I'm not going to make any sort of holiday release anyway so I should take whatever few extra days I need to make DragCore a fun free game to play.
Every day I'm calculating the most efficient way to go through things just to have a bit more time for development. I only want the fastest of fast foods, I can only think about DragCore and my next project in class, it's okay to skip the gym two weeks in a row, and hygiene seems like a chore that should be rushed. Yeah, it's crunch time.
Completed:
- All Challenges Set (Subject to Redesign)
- Fixed Touch Screen Regions
- Adjusted Screen Size Variables
- DragCore SlideDB Profile
- Lots of Screenshots
- Re-balanced Core Mechanics
- Fixed Many GUI and Variable Reset Bugs
- Purchased Plugins for Game Center & Google Game Services
- Redesigned Touch Input Recognition Methods
- Play-Tested a Lot
- Organized Code Scripts
- Fixed Bugs With Orange Enemy
- Coded Custom Menu
- Fixed Lag on 512MB RAM Devices
College Game Project:
- Made a Development Task List
- Found Placeholder Music
- Still Programming Ship Movement
- Redesigned Map
- Scaled All Objects in Meters
- Practiced Modeling Complex 3D Shapes
It's hard to put my heart into my college project when I'm crunching on DragCore and my mind can't stay off the RPG I want to make next. To help motivate myself to finish quickly and strongly I put DragCore on Slide DB so people can find info on it more easily. I'm putting as much work into this as possible. DragCore will be out soon.
Downloads:
I'm really getting tired of friends asking if DragCore is done. I wish it was but I keep finding new things to fix up. I want to move on to my first passion project but I also have a need to polish DragCore to a shine. It's like my way of proving to myself hat I can make a quality game that can stand next to others in the app store. I told myself to have it done by Monday, but it's looking like DragCore will be done a week later.
I also found an interesting wiki on NoteHub for making a spell combination system similar to the one in Magicka. It has nothing to do with me but I just found it interesting to read. It came from a post by the creator of Horse Game. An indie project that partially inspired the game I'll be making after DragCore.
I also found an interesting wiki on NoteHub for making a spell combination system similar to the one in Magicka. It has nothing to do with me but I just found it interesting to read. It came from a post by the creator of Horse Game. An indie project that partially inspired the game I'll be making after DragCore.
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